This scene is finished with Unreal Engine four.12.5
My background is in Visible Results so that is my playground to check and study all issues associated to realtime.
It’s a work in progress and it may change into something.
All the factor (besides sound) runs in UE4 and the Stage Sequence Editor cuts between two ranges (the gymnasium and the guts).
All content material is made by me. The characters use basemeshes from the superior Human Zbuilder plugin by Tsvetomir Georgiev.
Clothes is finished in Marvelous Designer, all shaders are made in Substance Designer for now.
Character animation is mocap accomplished with ipisoft at my residence. There are apparent points with the animation however for now that is in regards to the pipeline and workflow.
All rigging is finished in Maya.The center is rigged, animated and utilized in a clothsim which is then baked onto joints.
It’s so a lot enjoyable to stroll round within the scene in realtime and alter issues on the fly, shifting characters round whereas wanting by means of the digicam and altering the edit whilst you at all times take a look at the top consequence!
Right here is the associated Unreal Engine Boards put up:
https://boards.unrealengine.com/showthread.php?121818-Realtime-Health club&p=589692#put up589692
Hope you benefit from the video, let me know what you suppose!
This video makes use of these sounds from freesound:
Darkish Atmosphere 2 by PatrickLieberkind ( https://www.freesound.org/individuals/PatrickLieberkind/)
Human Heartbeat by Speedenza ( https://www.freesound.org/individuals/Speedenza/ )
GYM AMBIENCE_ Very busy gymnasium atmosphere by GuntherDorksen (https://www.freesound.org/individuals/GuntherDorksen/)